Mobile MUSE

Mobile Muse at Mobile Monday Vancouver :: Feb 9, 2009

MomoVanI will be speaking briefly and offering a demonstration of the current Mobile Muse platform at MoMoVan this evening, at Workspace (400-21 Water Street in Gastown).

During the demo you'll have a chance to interact with our platform via SMS/MMS VoiceXML, and even streaming video (if you and your smartphone are so inclined!. I'm a bit of a n00b still at our VJ application, but I'll do my best to remix the content and give a glimpse of what is possible with our screen-and-mobile-audience-participation toolkit.

Register at the event's Eventbrite page if you haven't already.


Open Mobile

Following on the heels of the wildly successful MobileCampVancouver 2008, Mobile Muse is proud to present - in conjunction with New Forms Festival - Open Mobile on Sunday September 21st. I will be kicking off the day with a talk about the future of mobiles, accompanied by visuals from Roland Tanglao and Jesse Scott. The rest of the day will be filled with a range of provocative and highly informative presentations from artists, mobile marketers, event programmers, social activists, and just plain old mobile geeks. See the eventbrite page for exact location, times, and speaker topics.


Designing text-message systems for the people - some early lessons

It's been a while since the Mobile Muse developer platform was made available to the public and I always looked at it with great interest. Other projects were always getting in the way and I didn't get to play with it until late February. It only took me a few hours (and several email exchanges with Jim) to have the PHP framework running on my server. Connecting to the mobile networks has never been so easy! It seemed that I was mere hours away from having a great, usable application accessible from anywhere in Canada.

At that point, John and I already had an idea about what our application would do. Delivering Translink bus schedules over text messaging was thought of before, but high costs of SMS aggregators prevented many developers from taking a shot at the problem. We decided to do it just to set a precedent.

What should MUSE3 be?

Mobile MUSE has been operating for almost four years and we’d love ideas from our communities about future directions. 

During phase 1 (ending March 2005) we built our collaborative applied research Network, implemented the first version of our unique innovation model, and undertook a set of projects that established technology frameworks, rapid public prototyping techniques and research methodologies for mobile cultural media. It was a great foundation of know-how on a variety of levels.


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