collaboration

Connecting the Dots :: Speed Dating Culture and Technology Innovaters

As I mentioned in my last post, MUSE II was designed with cultural engagement at the core of our whole plan. The biggest challenge in doing leading edge research within our mandate was finding the right cultural groups who had existing content and audiences, as well as the interest and capacity to experiment with new mobile technologies, and then connecting them with leaders in mobile technology innovation who could pull projects together. With an end goal of inspiring innovative project ideas that are both innovative and culturally relevant, we needed these two groups to collaborate. As folks from these sectors don't tend to naturally collaborate, some MUSE-Matchmaking was in order. 


The Secret Lives of Street Media

So far my blissful career has embraced pure and applied research, industrial R&D, creative writing, exhibition design, program design, venture incubation, and a wonderful variety of interdisciplinary, multi-sector, and collaborative innovation environments.  I’ve been very lucky. And I have some ideas about the best way to explore the potential within mobile media.

Innovation isn’t easy.  There’s no proven formula.  Companies and campuses, for example, approach it with distinct cultures and constraints.  These are abstractions from the real world to support their commercial and academic requirements, respectively.  Yet mobile experience doesn’t fit neatly into these requirements, and it’s definitely about the real world. 


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