biennale

Biennale sculptures in the news

You might remember our discussions about the user experience research we conducted through mobilemuse, Nokia, and the metrocode application. The research centered around users' responses to sharing information about the sculptures using a mobile device and the cell phone tour.  I posted some discussion at Constructing Amusement about common questions to do with qualitative research in this case as well.


It's pronounced "bee an nahl lay".

Continuing on from our previous chat with Leora Kornfeld of Ubiquity Interactive, we discuss the details of the metroCode Biennale cell phone tour.

How did the idea for Biennale come about? What are some great things about it so far, and what are some difficulties?

Our team describes our mobileMUSE project metroCode as, “Making the city clickable.”  The idea is being able to use your cell phone to interact with things in the city by ‘browsing’ and ‘activating’ them. 


Muses and inspirations - getting to know Leora Kornfeld

For MobileMuse.ca, I recently had the pleasure of chatting with Leora Kornfeld of Ubiquity Interactive about what gets her MUSE-ing about mobility, what inspires her, and what she’s wondering about next.

Tell me about yourself! How did you get into MUSEing about mobility?

I’m a fairly portable person so if you combine that with my background in a combination of broadcasting, art history, and media and cultural studies, it sort of forms a picture.  The things I’m most associated with are a radio program called ‘Realtime” that aired on CBC in the mid 90s, which was the world’s first live radio program to combine live email, IRC (what ‘chat’ was called at that time), live phones, and a live radio host.  Along with that, the VUEguide project at the Museum of Anthropology, the location-sensing interactive handheld device that launched in Spring 2005.


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